I’ve been thinking about game mods lately. For those not in the know, mods are user developed “add-ons” for video games that change the appearance or the features of a game. They’ve grown increasing popular in the last decade, and for some game like Minecraft, they’re pretty much standard for most players.
The thing I love about mods is they represent a brilliant opportunity in the evolution of gaming. They’re an example of the feedback loop in action. The old development cycle was this:
Developer has an idea -> build game -> tests -> release game -> moves on to next project.
But with the advent of online forums and social media, fans are much more vocal about what they want in a game, and while I’m the first to warn content creators about trying to please ALL of the people all of the time, the fans are not only speaking, they’re now creating.
If we think of mods as the individual’s way of responding to the work(the game), mods are essentially a way to add something that was not there, or missing. To that end, while not every mod needs to be embraced and cherished, really popular mods must represent something the players want or need.
So Tomass rightly suggested that we run an article on our favorite games, video and otherwise. I like this suggestion a lot. Made me think long and hard about games and such, what I play and I what I don’t.